Showing posts with label conditionals. Show all posts
Showing posts with label conditionals. Show all posts
Saturday, July 8, 2017
Weaning Myself Off Nested Conditionals
Thursday, January 26, 2017
Monday, January 23, 2017
Project Complete!
I have finished re-writing my text adventure game, Tree House Prince, available here: (https://github.com/clockworkpc/tree-house-prince)
It is a very simple game, but I am proud of all the things I learned to get it into this shape.
The game demonstrates my grasp of conditionals, classes, inheritance, and automation testing. Every scene in the game has full module testing in Rakefile; the integration testing has to be done manually at this stage. (I will learn about that soon!)
Tuesday, January 17, 2017
User Testing Update
I've had to hit the books again to improve my understanding of variables, classes, and methods.
I've been re-writing my text adventure game so that every aspect of it is tested by the Rakefile. This means that I have had to extrapolate the logic of the enter() method in each class, so that a test can be written for it.
The most interesting parts of the game involve somewhat complex conditionals, written as case conditionals, and for some reason it took me a while to understand how to pass on a variable to the method containing a case conditional. Now that I look at it again, it's very simple, but c'est la vie.
Anyway, the re-written game is nearing completion and the latest code is up on Github.
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